Hello friends & readers of Rush Delivery. In today’s blog I’ll be discussing my video game design presentation & some strengths/weaknesses that I found after the presentation.
One tough concept to explain was the game mechanics. Even though I could be as detailed as possible, someone unfamiliar with video or computer games may not fully comprehend certain aspects of the game mechanics. For example when I say the mouse controls the character I do not mean it moves him from place to place, it allows you to select interactive elements of the game. The arrow keys are what actually make your character walk and move around. This could have been better explained with a short demo if I had the knowledge and ability to make one.
Another area of confusion could have been the goals of the game. Seemingly the easiest part of the game to understand, it was not as easy as I thought. Because our game was a virtual reality game, reminiscent of the Sims, the goals are very broad. The main goal is to upgrade your house, or cave for our purposes, and your character. This again could be a hard concept to grasp if one isn’t familiar with the Sims or other virtual reality games.
I think of all the qualities a game must have the easiest to understand are the objectives of the game. Although a game’s objectives can range depending on the type of game you’re playing its simple if all you need to figure out is the overall objective. For example, even if you’ve never played Mario before, if someone tells you the objective is to finish the level you would know what they meant. Or if you were watching a game of Call of Duty and you ask what’s the objective, I could say it’s to accumulate the most kills and reach the determine kill count first & you could understand.
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